
I have a pretty high tolerance for bad taste (hence the existence of YesButNoButYes), but even I'm a bit disturbed that Apple has seen fit to approve the iPhone app "Baby Shaker":
At which point, presumably, you shake the baby until the dead-eye X's appear on it's face. Ugh. This is thinking different?See how long you can endure his or her adorable cries before you just have to find a way to quiet the baby down!
UPDATE: no sooner did I post this than Apple removed it. But it still begs the question, what were they thinking in the first place?
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Ah, but how many of those people who stopped by the ApStore to see if this was for real ended up buying another application since they were there?
It's like putting weird stuff at the checkout counter--you may not buy half of it, but it got your attention, and now you're buying a pack of gum or candy bar that you didn't know you needed.
Marketing 101.
or should I say 'product placement 101'?
S.O, you called it... them sneaky bastards!
Shake the baby!
http://www.davelog.com/feature/?id=49&p=2
"But it still begs the question, what were they thinking in the first place?"
Why is them making a game about it any different than you writing about it?
Well, Strat, it's because 'making' and 'writing' are two different verbs.
I just saw a thing on this on the local Denver Fox news outlet. People, if someone really shakes a baby cause he/she saw it on an iPod app, blame that idiot, not the game. I like tetris but I don't try to catch bricks as they are thrown of buildings, knowwhatimsaying? Chill bitches.
Would it help if the disclaimer read:" No baby's were harmed in the making of this program".